OpenTTD has its own window management as it runs on so many platforms. This picture has been stuffed to unplayability with windows. We can see company income, finances and performance rating (which is used as a score when you finish the game). We can also see two construction-toolbars, with the tree-tool selected. On the left side is the list of trains, which will be sorted by total capacity. A bit to the right we can see a relief-map, which can be toggled to show various states (relief, transport routes, ownership) and allows you to scroll around the ‘universe’. On the right side we have zoomed into a Concorde making a hefty profit judging by the details window. Lastly an almost invisble detailed industry window.

Recent News

OpenTTD 16.0-beta2

Bugs? Fixed. Features? Added. Time for a second beta release.

Also, the competition to create the title game for OpenTTD 16 is still open!

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OpenTTD 16.0-beta1

We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.

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Backwards to the Future

Scene: Rush hour at a major terminal, circa 1990.

Commuters swarm the electric multiple units arriving empty from the depot, their drivers simply changing ends before a quick departure back to the suburbs.

Intercity trains arrive behind unpowered Driving Van Trailers, then depart with the locomotive leading.

An overnight sleeper to the seaside reverses into the station under the watchful eye of its guard, the locomotive pushing from the other end.

What game is this? OpenTTD 16! Let’s discuss our latest visual improvement and an optional new gameplay challenge.

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OpenTTD 15.3

It’s April, time for a new OpenTTD version?

Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.

Fixes incude:

  • Don’t desync multiplayer clients when a train crashes
  • When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
  • Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD

If you find any more bugs, please report them here.

An update on Steam / GOG changes for OpenTTD

I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been “pressured” by Atari to make these changes.

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