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Recent News

OpenTTD 16.0-beta4

OpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday’s beta3 release.

Oops.

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OpenTTD 16.0-beta3

We’ve had backwards trains, yes, but what about backwards ships?

We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too.

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OpenTTD 16.0-beta2

Bugs? Fixed. Features? Added. Time for a second beta release.

Also, the competition to create the title game for OpenTTD 16 is still open!

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OpenTTD 16.0-beta1

We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.

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Backwards to the Future

Scene: Rush hour at a major terminal, circa 1990.

Commuters swarm the electric multiple units arriving empty from the depot, their drivers simply changing ends before a quick departure back to the suburbs.

Intercity trains arrive behind unpowered Driving Van Trailers, then depart with the locomotive leading.

An overnight sleeper to the seaside reverses into the station under the watchful eye of its guard, the locomotive pushing from the other end.

What game is this? OpenTTD 16! Let’s discuss our latest visual improvement and an optional new gameplay challenge.

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