OpenTTD 16.0-beta4
OpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday’s beta3 release.
Oops.
NoCarGoal is a game script that adds goals for total amount of cargo transported during a time period. When the time is up, you either win gold, silver, bronze or lose the game.
OpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday’s beta3 release.
Oops.
We’ve had backwards trains, yes, but what about backwards ships?
We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too.
Bugs? Fixed. Features? Added. Time for a second beta release.
Also, the competition to create the title game for OpenTTD 16 is still open!
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
Scene: Rush hour at a major terminal, circa 1990.
Commuters swarm the electric multiple units arriving empty from the depot, their drivers simply changing ends before a quick departure back to the suburbs.
Intercity trains arrive behind unpowered Driving Van Trailers, then depart with the locomotive leading.
An overnight sleeper to the seaside reverses into the station under the watchful eye of its guard, the locomotive pushing from the other end.
What game is this? OpenTTD 16! Let’s discuss our latest visual improvement and an optional new gameplay challenge.