OpenTTD 16.0-beta2
Bugs? Fixed. Features? Added. Time for a second beta release.
Also, the competition to create the title game for OpenTTD 16 is still open!
A game from Darthrafael, who said
“I’m focused primarily on getting things to look nice, and have as such given myself lots of money, because I enjoy playing with trains,
Trainsets are:
Industry-wise I’m using ECS and the Lumber Camp sets. For buildings I use the UK Town Set, Town & Industry Houses, and Swedish Houses. I’m using NuTracks for tracks, but I also have Planning Tracks & Track Beds. I technically also have Pikka’s Finescale Tracks, but they’re enabled purely for the signals. I like the smaller signals it gives, and unfortunately I have no idea if there’s a GRF out there that adds just the signals, because sometimes combining tracktypes gets a bit weird.
Oh, and to get my Locomotives to be in the shade of black that they are, I’m using the Mauve-to-Black GRF I found somewhere on here.”
Bugs? Fixed. Features? Added. Time for a second beta release.
Also, the competition to create the title game for OpenTTD 16 is still open!
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
Scene: Rush hour at a major terminal, circa 1990.
Commuters swarm the electric multiple units arriving empty from the depot, their drivers simply changing ends before a quick departure back to the suburbs.
Intercity trains arrive behind unpowered Driving Van Trailers, then depart with the locomotive leading.
An overnight sleeper to the seaside reverses into the station under the watchful eye of its guard, the locomotive pushing from the other end.
What game is this? OpenTTD 16! Let’s discuss our latest visual improvement and an optional new gameplay challenge.
It’s April, time for a new OpenTTD version?
Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.
Fixes incude:
If you find any more bugs, please report them here.
I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been “pressured” by Atari to make these changes.