Making use of a test version of the magnifique AUSSET and what became known as SAC’s (stolen) trees we see an excellent track design and good use of available trains and newstations.

Recent News

OpenTTD 15.0

New Year, New You, New OpenTTD!

OpenTTD 15 is now out and ready for you to play!

New features include:

  • Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
  • Island maps can be surrounded by infinite water instead of void
  • Rivers can end in wetlands if unable to reach sea
  • Bridges can be placed over stations and road stops
  • Roads can now have waypoints
  • Houses can be placed manually
  • Industries and towns have graphs of their cargo history
  • Improvements to menus, including a new main menu and a combined game options and settings window
  • Many more features, changes, and fixes

For a full breakdown of new features, check out this video by Master Hellish.

We’ll be gathering any bugs for a future 15.1 release, so if you find any, please report them here.

OpenTTD 15.0-RC4

Third, er, Fourth try’s the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let’s do one last (we hope) Release Candidate.

We’ve fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.

As always, if you spot any more bugs, please report them here.

We’ve heard from many of our translators that they’ve finished their languages. If your language needs updating, it’s the last chance! Check on your language here.

OpenTTD 15.0-RC3

Third try’s the charm? We hope so; here’s our third release candidate for OpenTTD 15.

Most notably, the game no longer forgets your script configuration, and we’ve also fixed some rare crashes. See the changelog for the full list.

As always, if you spot any more bugs, please report them here.

If you’re one of our valued translators, this is the last call for translations for OpenTTD 15! Check on your language here.

OpenTTD 15.0-RC2

Today we release 15.0-RC2, the second release candidate for the upcoming release. You’ve found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we’ve backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list.

However, there is a good chance there are still some issues out there that haven’t been found yet. Please help us hunt those down, and if you find one, you can report them here.

Translation updates are coming in every day, and while some languages are complete or are nearing completion, there are also translations with missing or outdated strings. If you are a translator, please see if your language has any missing translations. We greatly appreciate your contribution!

OpenTTD 15.0-RC1

Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!

With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there’s anything you notice, head over to our issue tracker and make a report.

If you’ve already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easly get via the in-game content downloader.

Some notable changes over the previous beta3 release are:

  • Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages)
  • Signs, waypoint and station names may be moved
  • Terrain generator can make wetlands for rivers unable to reach the sea
  • Island maps and heightmaps can be surrounded by infinite water instead of black
  • Bridges can now be built over locks and docks, too
  • Various tweaks to interface scaling
  • Improvements and fixes to badge support
  • [NewGRF] Support for trains with multiple rail types
  • A variety of bugfixes

As always, see the changelog for the full list.