Massive, just massive…and it can be thanks to OpenTTD. Large factories average just under 20,000 units. 1,126 ships transport passengers and mail to grow city sizes. 26 aircraft carry valuables to a central location where they pick up valuables from other banks based on landing order (Bottom-left).

Recent News

OpenTTD 15.3

It’s April, time for a new OpenTTD version?

Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.

Fixes incude:

  • Don’t desync multiplayer clients when a train crashes
  • When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
  • Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD

If you find any more bugs, please report them here.

An update on Steam / GOG changes for OpenTTD

I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been “pressured” by Atari to make these changes.

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Changes to OpenTTD distribution on Steam

OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a bundle alongside the original Transport Tycoon Deluxe, which has been re-released by Atari and is now available to purchase via Steam for Windows, Mac, and Linux. You can purchase the bundle here for $9.99.

Please read on for more details on this change.

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OpenTTD 15.2

Hopefully the last bug fix release in this series, OpenTTD 15.2:

  • refix FluidSynth and badge filters which were meant to be fixed in 15.1.
  • crash on start up on mac OS with 2x or more interface scaling.
  • and a few fixes for various crashes reported in 15.1.

If you find any more bugs, please report them here.

OpenTTD 15.1

Brr, it’s cold out, especially in the subarctic climate where we’ve been testing some snowy bugfixes.

Yes, it’s time for a bug fixing release, OpenTTD 15.1. The list of fixes include:

  • Trees grow on partially-snowy tiles again
  • Town cargo graphs show correct dates
  • The online content list no longer loses name and version at some font sizes
  • A variety of other bugfixes, including a critical security fix; see the full changelog for more details

If you find any more bugs, please report them here.