OpenTTD has its own window management as it runs on so many platforms. This picture has been stuffed to unplayability with windows. We can see company income, finances and performance rating (which is used as a score when you finish the game). We can also see two construction-toolbars, with the tree-tool selected. On the left side is the list of trains, which will be sorted by total capacity. A bit to the right we can see a relief-map, which can be toggled to show various states (relief, transport routes, ownership) and allows you to scroll around the ‘universe’. On the right side we have zoomed into a Concorde making a hefty profit judging by the details window. Lastly an almost invisble detailed industry window.

Recent News

OpenTTD 14.0-RC2

Today we release 14.0-RC2, the second release candidate for the upcoming release. We’ve fixed a whole bunch of issues found in the first release candidate. However, there is a good chance there are still some issues out there that haven’t been found yet. Please help us hunt those down, and if you find one, you can report them here.

Translation updates are coming in every day, most languages are complete or are nearing completion. If you are a translator, please see if your language has any missing translations. We greatly appreciate your contribution!

Survey & HTTPS & Infra

With OpenTTD 14, we introduce an opt-in survey system; a method where we can finally ground our debates with facts! Additionally, BaNaNaS content will use HTTPS (instead of HTTP), and many more small infra-related changes.

Time to chat about this for a bit.

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How the sausage is made, or: How OpenTTD is developed

Ever wondered how a new OpenTTD release is made? How we decide what features to include and what to reject or how some people seem to know the “future” before you? Curious what it means that OpenTTD is Open Source? Or maybe you’ve even wondered what it takes to get your idea included in OpenTTD?

In this post, you’ll get a peek behind the quite transparent curtain and learn more on how OpenTTD is developed.

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Happy 20th birthday OpenTTD!

If you don’t know me, I’m Owen Rudge, and have been involved in the online Transport Tycoon community for almost 25 years. Exactly 21 years ago, I received an ICQ message (look it up, kids) out of the blue from a guy named Ludvig Strigeus (nicknamed Ludde). “Hello, you probably don’t know me, but I’ve been working on a project to clone TTD for a while.” he said, more or less. He didn’t want to release this to the public yet, and wasn’t entirely sure what he was going to do with it. (He’d been working on it since 30th June 2002, so I guess that is technically the birthday of what would become OpenTTD…) Ludde sent me a copy of what he’d been working on, and it was very exciting indeed. It was a fully functional version of Transport Tycoon Deluxe, written in C. Admittedly incomplete at that time, it was still quite remarkable.

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Social Integration

Always wanted to know what kind of OpenTTD game your friends are playing on Steam, Discord or GOG Galaxy? You finally can!

Discord Example

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